Computer Engineering MA, User Centered Design, 3 credits

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• June 1 for a course that starts in the autumn semester
• November 15 for a course that starts in the spring semester
• April 1 for a course that starts in the summer 


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Syllabus:
Datateknik AV, Användarcentrerad design, 3 hp
Computer Engineering MA, User Centered Design, 3 credits

General data

  • Code: DT042A
  • Subject/Main field: Computer Engineering
  • Cycle: Second cycle
  • Credits: 3
  • Progressive specialization: A1F - Second cycle, has second-cycle course/s as entry requirements
  • Education area: Technology 100%
  • Answerable department: Computer and Electrical Engineering
  • Approved: 2025-03-18
  • Version valid from: 2025-09-01

Aim

The course introduces user-centred design principles for visual AI, focusing on evaluating visual quality of experience (QoE) and user experience (UX). It aims to provide theoretical knowledge, methodological skills, and hands-on experience in conducting user studies, applying subjective and objective evaluation methods, and analyzing visual data for user perception and interaction.

Course objectives

Upon completion of the course the student should be able to:

  • Explain user-centered design principles and evaluation methods for visual AI applications.
  • Explain the strengths and limitations of different UX and QoE evaluation methods for visual applications.
  • Design and perform user studies for evaluating the visual quality of experience (QoE) and user experience (UX), following established methodologies, standards, and recommendations.
  • Apply and analyze objective quality assessment metrics (e.g., PSNR, SSIM, LPIPS) to evaluate visual data in user studies.
  • Demonstrate knowledge in collecting, processing, and interpreting subjective and objective data related to user studies on visual quality and experience.

Content

The course will include discussions about:

  • User-centred design principles
  • Human perception and cognition in visual experiences
  • Visual quality of experience (QoE) and user experience (UX) evaluation through subjective user studies
  • Analyses of visual quality metric results
  • Data collection and analysis for subjective user studies
  • Experimental design and evaluation of user-centered visual AI systems or algorithms

Entry requirements

Computer Engineering BA or Electrical Engineering BA, 60 credits, including a course in object oriented programming.

Mathematics BA (A), 30 credits, including probability theory and statistics, 6 credits.

Computer Engineering MA, Signal and Image Processing, 6 credits.

Selection rules and procedures

The selection process is in accordance with the Higher Education Ordinance and the local order of admission.

Teaching form

The course is delivered through seminars and laboratory sessions. The seminars are designed for discussions based on the recorded lectures. A significant portion of the course involves independent work, where students are expected to engage with lecture materials, laboratory tasks, and scientific papers with limited supervision.

Teaching can take place in Swedish or English.

Examination form

L101: Laboratory work, 1.5 Credits
Grade scale: Two-grade scale
Students apply theoretical knowledge through hands-on experiments, design and conduct user studies, collect and analyze data.

T101: Written exam, 1.5 Credits
Grade scale: Seven-grade scale, A-F o Fx
The students shall demonstrate in a written exam their understanding of user-centred design principles, visual quality of experience (QoE), user experience (UX) evaluation methods, and analysis for quality assessment.

Link to grading criteria: https://www.miun.se/gradingcriteria.


The examiner has the right to offer alternative examination arrangements to students who have been granted the right to special support by Mid Sweden University’s disabilities adviser.


Examination restrictions

Students registered on this version of the syllabus have the right to be examined 3 times within 1 year according to specified examination forms. After that, the examination form applies according to the most recent version of the syllabus.

Grading system

Seven-grade scale, A-F o Fx

Course reading

Select litterature list:

Reference literature

Author: Jennifer Preece, Yvonne Rogers, Helen Sharp
Title: Interaction Design: beyond human-computer interaction
Edition: 6th edition, 2023
Publisher: Wiley
Comment: Alternatively, the Swedish edition from Student Literature, Interaction Design: Beyond Human-Computer Interaction (2016)

**Author:**R Hartson, P S Pyla
**Title:**The UX Book – Process and Guidelines for Ensuring a Quality User Experience
**Edition:**latest
Publisher: Elsevier

**Author:**S Möller, A Raake
**Title:**Quality of Experience - Advanced Concepts, Applications and Methods
Publisher: Springer

Check if the literature is available in the library

The page was updated 10/14/2024